The Assault part 2

The opening round….everyone misses. Sick of this crap, Tristrim takes his turn to hit a critical. Knife guy tries to run in a rage toward the mages and Gabark. The mages slay him with 4 rounds of magic missiles.

Looting after the battle, we notice this fort, which we had overtaken before, (DM quote “f***ing trashed the place”)has been reinforced. We find food and provisions, but the greatest find is a damaged cannon with about 15 cannon balls. The body of knife guy yields a Sweet Knife we take for Rombolas.

Using Tristrim’s athletic leadership, our army manages to break through the west lines. Roghar tells the mages to assist in getting a message to the engineers. They decide to command a bird to fly a written message to the engineers telling them to come to the fort with tools and begin making siege engines. Gabark begins to fix the cannon like Forrest Gump assembles a rifle. (GOD DAMMIT GABARK! YOU ARE A GOD DAMN GENIUS!) We rest to wait on the engineers.

Roghar and Gabark talk to the dwarven engineers and plan to make a Medieval Tank out of provisions of the fort and the cannon.

We go back to battle taking care of a weak point where our side has been annihilated. We must defeat the enemies in 8 turns. (I can’t remember all the details because Sean is making me laugh too hard.) The round opens with some sweet dodging and defense by Evennia. Many opportunity attacks hit and one enemy dies by the start of the 2nd round. Tristrim takes heavy damage. He goes down and his regen brings him back. The bandits are crapping themselves with fear. (Yes…poop.) Tristrim uses the momentum of his arm reattaching from regenerating being down and dazed to hit 4 enemies with Sweeping Strike. The leader, however, manages to transform Tristrim into a rat. Roghar puts Rat Tristrim onto his shoulder to keep him safe and Tristrim squeaks in appreciation.

After some exchanges, Tristrim is back, but Roghar is now a squirrel. After Roghar comes back, Tristrim gets made into a piglet. We manage to kill all the bandits in turn 7 but the leader who is turning everyone into animals is still alive. Many shots miss and things are not looking good. Intimidation is our only option and we need to get a 27 or better…and Roghar BARELY rolls a 28 intimidate saving us from an invasion.

Heading back to check on the tank, Gabark helps and it is finished. This ends assault day 2!

Back to Crapland

After speaking with the Mayor of Glyrath he agrees to help us with the assault on the island and offers the following resources:

  • 3 ships (for artillery support)
  • 15 Engineers (for construction of camp and siege equipment if needed)
  • 20 Archers
  • 100 Foot soldiers – Local militia (armed with pikes, swords, shields)
  • 20 Kegs of gunpowder (to blow holes in fortifications and other such awesome things)
  • 20 Demolitions Specialists (to handle the stuff)
  • Trackers and Forestry Specialists – Local farmers/militia/volunteer – Charisma Check
  • 2 Wizards
  • 15 Healers/Doctors/Nurses
  • Rations to support the army for a Month
  • Daily Bombardments – Scheduled areas so camp is setup out of the kill zone

We take 2 weeks to prepare for the assault, make purchases and iron out the details. We (Evennia) decide to keep Isila alive if possible.

The regular bombardments of the island continue however the trajectory has been modified to soften Isila’s forces. As the bombardments continue we set sail for the island and decide land on the north side of the island. We land on the island and set up camp and being organizing. The trackers are sent out to recon the island. They find all the forts rebuilt, though crudely. They also see roving patrols of cavalry about the perimeter of the forts. We first decide to set up an ambush to trap one of the roving cavalry groups in an effort to steal their horses. The cavalry arrive and the trap is sprung. Rombolas sets a wall of fire, trapping the cavalry. Gabark instructs the archers in such a way that they suddenly understand how to fire their bows expertly. In a horrifying barrage of sniper accurate arrows, all 15 horsemen are downed at once. Tristrim, disappointed, runs out and stabs a few people for the hell of it. Rombolas decides not to burn the bodies in hopes of saving their uniforms. Our group procures the finest 5 war horses in the group and divvy up the remaining horses amongst the wizards and a select few foot soldiers. We send a runner back to tell the ships to move out to the fort docks to blockade the supply shipments.

We press forward to meet the opposing force at fort furt and the battle begins. A crazy man runs out of the fort screaming and makes for Rohgar. As the man approaches Rohgar jumps from his horse and tries to smash him with his weight, the man being sly of foot narrowly dodges the attack and pushes Rohgar to the ground, attacking him just after. Evennia and Rohgar swing and hit, but it is absorbed. Gabark fires one off in the woods doing nothing, sweet. Rombolas curses the man and attacks, burninatin. Tristrim misses, spends an action point and…misses. Knifey guy shifts like 4 squares and smashes Rohgar with everything he’s got, bringin him to near death. He spins around for another swing and puts Rohgar down. The man shifts for Evennia and Evennia misses. Rohgar continues to die and Gabark sends an bear trap arrow flying, catching the man right square in the back. He shrugs off Gabark’s best attack and the group decides to call in the army in waiting. Two wizards and a medic are seen approaching in the distance. Rombolas walked over to Rohgar and made his best attempt to cauterize his wounds, doing a pretty good job. Blows are exchanged, Evannia heals Rohgar and brings him back from the dead and Rohgar pulls off the miracle turn, damaging the dude and healing himself further. The wizards arrive and Garbark instructs them to put the hurt on knife dude. An explosion of fire erupts from Rombolas’ hands into the guy’s face and the man is bloodied finally. Knife guy totally freaks out, spaz. Tristrim lifts his halberd high and brings it down hard on top of the knife guy. Knife man swings at Rohgar and misses. The wizards shoot mighty magic missiles at the knife fighter but its all absorbed, shit. Evennia swings and misses. The medics show up and Rohgar instructs them to standby and be ready for him to be hurtin. Rohgar misses and spends action point, and crits, woohoo, but still absorbed. More hits, more absorption WTF. Rombolas burns and Tristrim chops, finally no more absorption, the group start cuttin him down again. Knife fighter swings and misses for the final move of the evening.

A peaceful night's sleep

After heroically rescuing the mayor of Glyrath we decide to ride back with him since he’d sworn to clear Evennia’s name. In hopes of establishing some sort of base of operations we make way for Glyrath.

Suddenly, monsoons. We trudge through the weather and think to set up a wagon circle in preparation for nightfall.

After an unusually uneventful evening, we head out once more the morning after. Approaching a curve in the road, we’re expertly ambushed by a score of dudes. After some back and forth hacking and slashing, mutual burninating and a flaming human hammerthrow, we continue on to Glyrath.

Upon returning, the mayor regales of our triumphs and saving his life multiple times. We’re bathed in gifts of gold, cleared names, and individual rooms in the mayoral mansion stocked with servants and king-sized beds.

The following day, we go over the maps and other documents of Iscilla’s island. Talking of what we’ve seen and done there, we discuss what to do to put and end to this threat.

Fuckin' A, Bahamut and ...the Shit

Here we go!

So we’re all back at Hilltop. Some dude points at Tristrim and he bolts out the door. Evennia won’t let us chase and murder him, so we discuss what to do next. We decide to do the Lord of the Rings thing where we put pillows under our sheets and attempt to watch them get stabbed from another inn. We all head up to bed “wink” “wink”. We all get distracted and try to fill the buckets in the corners with poo. A lot ends up on the floor. Anyways, we all drop out the window and head to The Jade Tea House.

We decide for Gabark to head out first. He makes it there without issue. Evennia and Tristrim get their stealth on “avoiding lamp posts and people…with hoods up and whatnot covering our faces”. They’re spotted by the night guard, but they only really notice a 7’ dude rolling by. Rhogar heads out trying to look normal. And he does. Rombolas sees some night guard but nothing else is really noticeable.

There is a slight asian woman who asks us if we want tea. We all take some and Tristrim thanks her and says “Praise to Bahamut”. The tea tastes like shit. We get one room and head on up. Gabark is sleeping in the closet. Rhogar is sleeping by the door, Rhombolas by the window. Tristrim takes the big chair in the corner and Evennia the king size bed. During the third shift (Gabarks) there is a large crash of something coming through the window. Glass covers Rhombolas and he’s all like “uhhhhhuhuhhh”.

Its a NINJA and it yells “I’m an assassin, and I’m going to assassinate you!”. Gabark is all like “Why’re you trying you kill us you dick? We didn’t do anything.” Assassin says that there is a huge bounty for killing one of us. We’ll beat who out of him.

The battle isn’t going well for the good guys. This guy is slippery. He attempts to grab Evennia…and does! Evennia whips out the diplomacy of the gods and tells them to instead go after Isila — who’s head holds a much larger bounty (probably). He says he’ll let us go, but we need to burn down The Jade Tea House to make it look like we escaped. He also tells us that the Mayor is the one who wants us dead. The others from the shipwreck apparently were all talking about how awesome we were and they figure out that it must have been Evennia.

Tristrim goes and confronts the front desk lady. “Hey cutie, where you going?” She says something about money. Tristrim fails to sex her up so he mutters something about her being a bitch and leaves. Gabark flys out the window. Rhogar warns all the other patrons. Rhombolas burns the place down but can’t find the little lady so he can shut her up.

The group discusses what to do next. Rhogar suggests we tell someone we trust about Isila. Its down to either her parents or Farmer Joe. Evennia isn’t sure her parents would keep us hidden, so we head out to see Farmer Joe. We get there and Farmer Joe is all happy to see Evennia and is curious about the giant dragon.


Evennia is in trouble from when she helped Isila escape way back when and not shes found here. She tells Farmer Joe that Isila is gathering an army and asks Farmer Joe to warn her parents. We refuse to stay with him because we don’t want to bring him trouble. He tells us to go on into the Moon Forest and in there there is a cave we should go try and hide in. He offers us some food and Tristrim gets all serious and asks Farmer Joe to go find Jesus Pig who’s tied up at The Jade Tea House and asks him to take care of him. And not to worry, Jesus Pig is really smart and will listen and learn and stuff. Before we head off, Gabark pulls Farmer Joe to the side and whispers something to him. Probably sweet nothings.

We walk for an hour and find the cave. It’s adorned with a pretty sweet rock overhang, it has about 500sq (50×10) feet of floor space and a pool at the end. We talk about where we’d like to head to next. The Mason Dixon Mountains? Vandriel?


It’s late and we’re trrrrd so we setup camp. Guard duty is Evennia, Gabark, Rombolas, Tristrim and Rohgar. Us lucky bastards get off with no random encounters. Woo woo! The night is wet and a bunch of Jesus Pig shit washes off of the Trimaran. We arrive at the beach around noon.

After a little while, the boat nearing completion, some schmucks come running out of the forest. Rohgar whips out a giant blood curdling yell. 3 groups of wimps piss themselves and run away. Two beefy looking humans and a guy with a giant staff/sandwich/something that probably means he’s dangerous remains.

The battle goes well and the dice favors team good-guys. The bad guys suffer from cuts, burns, arrows and dying. We get down to the last guy and he’s all like, can I be your friend. Tristrim yells “It’s just been revoked!” winds up and…tickles him. He takes an action point and finishes the job. We all then run onto the boat.

Once we get on the boat Gabark corners the doctor, berates him and says the only way we’ll bring him to the mainland is that he is to be our healing/supply bitch anytime we want.

So yeah, we fire up the jet engines on the boat and take off. Rohgar yells “Freedom!”

It takes us 5 days to reach the port city of Glyrath. Evennia tells us to behave well since the God Bahamut is revered here. And OH SHIT, it’s all of our neighborhoods!!! We head to the Hilltop Inn to get cleaned up. Tristrim finds a bounty board and sees that Isila is the most wanted, and Evennia is not listed. The Hilltop innkeeper Ferein yells at Tristrim and tells him to go get clean out back and then come back and talk. Tristrim gets 3 rooms and we head to the bath house. Tristrim looks at Gabark and yells “His balls have a beard!”. Evennia, Tristrim, Gabark and Rohgar all stay back at the Inn, eating, drankin and chilling out. Rombolas goes to the center of town and talks with Ihelia, a Dwarven blacksmith. He tells me where I can go get some black market wares. Perhaps there will be a lead to Isila there?

Poop....I guess....

So…for some reason the battle does a 180 and Rombolas wipes out an enemy with his daily (and set the child hostage boy’s hair aflame), and Tristrim and Evennia opportunity attack a guy to death. Gabark nails a third one with a careful shot and brings him down as well. The fourth enemy, unfortunately, dodges Rhogar’s halberd and runs away from battle. Not wanting to find out who he brings back, Tristrim puts the fire on the child’s head out with dirt, we abandon camp with as many supplies as possible and head through rough terrain north searching for uncharted and seemingly untouched parts of the island where we can hide out and try to leave. Tristrim yells at the doctor for making a campfire in the first place. Travelling a far and long distance, we find a place near a river with caves for possible shelter far away from cannon ball fire. It is uphill and the trees are thinner and we seem to be more toward the center of the island itself. We set up a relatively nice camp despite the Doctor complaining that it isn’t cushy enough. We rest comfortably and regroup.

Chatting with the small child, who’s name is Little Timmy, we try to make a plan. It is suggested that we make a Trimaran and use the tents as sails. DM laughs that we want to build a boat in the middle of an island then haul it to the coast We begin gathering materials for our boat…wood, clay, vines, fronds, Jesus Pig poop…away from camp with the intent to hide the supplies and then head back to camp each night.

In the evening of the 1st night, Gabark warns us as we are building that he hears horses. We quietly make it back to the cave and try to conceal ourselves. Peering out, we see the same pack of 30-40 horses travelling East-West, obviously a search party. Luckily, they go by without seeing us. Rohgar takes to Timmy and Timmy starts to revere Rhogar. Tristrim takes a fascination with where everyone poops and starts squeezing Jesus Pig for poop. Gabark attempts to tell tales of his people. Evennia is quiet and nervously checks over her shoulder from time to time hoping another search party doesn’t find us. Tristrim finishes pig pooping around and the doctor, who was intimidated by him earlier, now laughs because Tristrim smells of poop. I can’t believe they pick my night to take notes to talk about poop for 30 minutes

On day 2, Tristrim drags a non-helping Rombolas out of the cave to help get palm fronds with his sickle. Gabark says “Swing your sickle at the palm trees and fuckin…make the fronds fall down.” Lazily he helps. Tensions with the doctor heighten because he doesn’t want to help build the boat. Rhogar tells him if he doesn’t start helping the first surgery he will have to perform will be removing his foot from the doctor’s ass. Gabark notices the rations are getting low and decides we should go on a hunt.

Day 3 begins with us getting ready to do more work on said boat. Gabark wakes the doc up by clanging his mace against his shield. They argue. Around noon, the 3 main sections of our Trimaran boat are complete. We head in a southeasterly direction with our sections of boat. It is heavy and hard work and progress is slow. It takes a while and the sun starts to go down so we make camp. Some how we manage to elude the search parties and scouts for 3 days.

The Burning of Fort Furt and Fort Foort

The party wakes up and deliberates on today’s course of action. We can’t decide whether we should next investigate foort or furt. Being the wisest decision, we allow Jesus Pig to make the decision for us. Scratching his chinny chin chin, he knowingly points his foot at furt and we set off under cover of darkness. We hone the nature skills of a gameboy and have no idea where we are, and somehow lose the road. With astuteness never before seen, Gabark detects 30 or so horses to the southwest headed northeast. We muster our best nature skills and at least figure out roughly where we are, southeast of the furt. We travel carefully toward the furt with Gabark in the lead. The forest gets dense as we approach it. Gabark pulls ahead for some SRS reconnoiter action. I see a clearing leading up to a fort looking very similar to the other with a road that appears to be well traveled, however no horses are seen. Just then, we see the 30 horsemen appear on the road and quickly do nothing. Upon chillin we hear the lead lady say something about murdering awesome people because they’re scurred. We decide to chill and wait. We see additional horsemen, totaling in about 40. Nobody’s going into the furt but there is much travel in the area, in a hasty search-like fashion. Everyone seems to be bearing a merchant flag familiar to Evennia and Rombolas. Rohgar suggests checkin out foort and Gabark considers a mission impossible on furt.

We go with Rohgar’s idea and make haste toward foort. We arrive to find foort in a state of disrepair. Gabark fabricates a plan of pure genius to set a delayed trap that will cause an explosion in foort by the time we arrive back at furt to draw all the peoples away so we may make our assault. Gabark executes a “steath” maneuver whist banging pans together and knocking over trash cans, lucky for us foort is empty. We find some lamps and nothing really useful for an explosion. We decide instead to start a massive fire by tearing down what structures there are and building a huge fire pit. We douse the pile with lamp oil and make a few puddles of lamp oil on the side with candles in them. We light the candles for a delayed fuse effect at Tower Foort.

Almost all the way back to furt the fire ignites and grows to Chicago-size proportions. As we return to furt we see the horsemen bookin it for the fire. In an effort to be quick about it, we rush the door of the now undermanned furt to smash it in. Gabark is found to be more in the way than anything and gets pushed into the dirt mid-charge. Rombolas hits the cement column instead of the door, like he does. The rest crash into the door and knock it down. The only one there is a little crapass kid who pees himself at the sight of Rombolas. Tristrim and Evennia stay to watch the kid and the rest of us get to shoppin. Tristrim interrogates the kid and finds out that they are guarding a main base, Isila is planning an assault on Glyrath. Isila has a sister, aparently named Evennia. Isila hates her and wants to blow up their hometown. Further questioning reveals that the merchants are here to supply Isila, merely acting as mercenaries. Gabark, Rombolas and Rohgar return with an ass ton of rations and lots of explody stuff. We load the rations and Rombolas makes quick work of the kid, sending his life juices flyin. With one last sweep of the furt we find a map that shows where the main fort is. We plant the powder kegs by the towers, and bring a horse loaded up with rations. As we head south along the road the furt becomes no more in a shower of flame and wood splinters.

We head east back toward the camp, feeling pretty good about the day. As we approached the area where our camp is, we see a large fire coming in the direction of the camp. Gabark pulls ahead and with the perception of 1,000 eagles and finds us walking into a trap. The fire set to draw us in, the passengers corraled in the corner of the clearing and a bunch of baddies all about. We strategically place ourselves around the clearing and Gabark initiates combat with the best signal of all, his arrow releaving one of the enemies of their gray matter. Everyone runs in a-smashin, nearly every strike bringing down another foe until our surprise is exhausted. Doc blames us for this happening which nearly results in him being left for dead. Combat rages on, Evennia and Tristrim get sliced in the leg good, losing mobility. Gabark fells another minion and Tristrim get’s well-smashed, knocked down and dazed. Rombolas unleashed hellish rebuke upon the ground at his feet, frightening nobody. Dude man moves in for the revenge and smacks Rombolas a little. Rogar moves in for a tactical kill and swings high, with the collective anger of the elder dragons he unleashes a lightning bolt upon a poor soul’s head. Evennia swings and burnenates her foe. More small blows are exchanged, some people get marked. Gabark lays out the last minion. Dude swings his morning star to make a killing blow onto Tristrim, Gabark attempts to interrupt the action with an arrow but sinks it instead into a nearby tent, luckily dude was a little distracted or something and somehow misses a prone giant. Tristim, feeling unhappy about how things have gone, crushes this man in the side of his face with his halberd relieving him of several teeth, and kicks dirt into his face wound. Rombolas attempts another hellish rebuke and scorches his opponent, adding god knows what extra damage for whatever reason. Rombolas’ guy runs for the hostages and grabs a kid, dick move. Rohgar swings and misses, Evennia smashes her dude. Combat rages on, the minions fell quickly but the remaining foes have proven themselves worthy opponents.

The Obsidian Tower Part Deux

Rohgar, starting atop the once-sheltered archer, grabs the bowman’s head and starts slamming it against the floor, driving splinters into his increasingly bloody and misshapen face. Rombolas was bleeding out and Evennia administers magical field surgery. He feels a little better. Then Evennia and Gabark, simultaneously begin putting on a slapstick show, using the muddy ground to their advantage. In the midst of his wall slipping, Gabark expertly arcs an arrow over the wall and cripples a dude’s achilles tendon. Rombolas sees broken achilles guy all bloodied up and get excited. Danny celebrates our collective dice misfortune with a resounding “Woooo-eee!” Rohgar drops poutine-face in favor of charging an armored guard but just kind of ends up tripping over his own shoelaces. Penis-helmet tries to run past Tristrim out of the tower and just kinda limps and stumbles towards, so Tristrim trips him while pushing the back of his head into the wall. He now resembles his poutined counterpart. Evennia and Gabark work together to crash a gate and Rombolas attempts to assist them but he rams full force into the stone column, hoping no one saw, but we did. The gate landed on the wounded heel guy. Tristrim’s tower slowly becomes further on fire so he shoves penis-helmet into a corner and strolls out, leisurely. A mage shouts out some threat about reinforcements and he makes Gabark temporarily retarded with some lightning magic. The mage then taunts Rombolas as he is approached. Rombolas fires back with a ferocious “Your mom!” Rohgar bolts down the tower stairs and kicks the door to smithereenees. Gabark, still being retarded, sort of throws an arrow at a guy for 2 damage. The mage makes a run for it, probably trying to get these so-called reinforcements, Rombolas gives chase and stands in between two bonfires (for symbolism) and releases the Mighty Flames of Fellacio[sic] catching him aflame. He gets all battlemad(+1, +1, +1, +1 etc.) and finishes off the wizard with an Eldritch Blast. The remaining guard proceeds to run for help. We follow suit, trying to silence him. Evennia isn’t having any of this, so she NFL tackles him to the ground. He then tries to get all touchy-feely with Evennia. Gabark smashes creepy guy’s skull with his maul. The group deliberates what to do about their predicament on this island. Everyone eats a pony. Picks the fallen for loot and checks their tents for supplies and food. Among these things as discover some sort of tactical area map and a Longsword plus one! Yay! We get the idea to roll up the five tents, with contents, and take them with us back to the beach. Upon getting back we inform the doc about what had happened and what we’ve found. We move the group inland, in a north-easterly fashion, setting up base in a heavily wooded, defensible area.

The Obsidian Tower

The trap sprung, the adventurers hurl themselves into the cold grip of battle.
Through raw sharpness of wit and timely execution the party would find themselves footed superbly upon the art of surprise. The first few meager figures presented to them would be slain within moments of their final realizations, Their comrades in arms left only to view the spectacular strokes by which they should be struck down to the sandy earth beneath them. Our heroes move swiftly, dispatching bewildered onlookers with steel and arrow nocked true.

The day however would not be so easily won for out from behind Gabark the next wave entered the fray swinging wildly at the stout dwarf. They converged with great haste and savage focus, as though he were the great jewel set within a crown of ancient monarchs carelessly cloistered within a den of thieves. Gabark’s stature would serve him well this day for his enemies would vastly misjudge his height and serve only to assist the marksman with a gentle refreshing breeze.
The encouragement soundly taken Gabark would display feats of agility only a dwarf could make look so disciplined, feinting back whilst expertly positioning a pair of arrows between his knuckles only to draw them to find their marks with remarkable precision.

Having dispatched the search parties sent out to track them down despite the onset of a horrendous storm the party would resolve to waste not a moment, setting out to find the source of these men that choose to go bump in the night. The journey ahead was fraught with peril to be inspired from the torrents of rain coming together with the thirsty ground below. The going was rough to say the least as the quagmire unleashed within the jungle seemed hungry for adventuring feet and legs. These obstacles would do nothing to deter our heroes thirst for answers, as they were summarily overcome and passed. Time would slip the bonds of conscious vigilance amongst the fury of the storm, yielding only the visage of a road as any indication it had been ebbing away in the slightest.
Seemingly invigorated by his sense of adventure Gabark would fling himself as perhaps the great Lords-A-Leapin’ would likely do straight into the unknown brush. Fate however held sinister plans for him as this brush was prepared to fight back with big black balls, lots of them. In the ensuing flurry of awkward dodging and extra fancy footwork in light of the furious ebony spheres Gabark would be struck soundly in the chest. Its mark’s lasting impression embedded into the dwarf’s armor as though it were a beer can. The rest of the party too would not escape the horde of bouncing black balls, save Evennia who would leap and dodge with such ease as though she had done this before.
Their senses heightened they gingerly explored further down the road so as to find where it may lead. The answer came swiftly through the air, stopping only at Rohgar’s chest. It was an arrow with a clear message of harmful intent.
With the signal of additional combat this day the party negotiates the difficult terrain littered with balls. Closing the distance they would discover civilized battlements from which more arrows would scream through the air to meet them. An oddity to be pondered at a later moment as this seemingly well organized abandoned island would inspire more confounding mysteries to our intrepid adventurers.
Seeking to answer the newly presented problem Gabark and Rombolas would pair up together to adhere flame to arrow, in an effort to set these battlements alight. Although valiant the efforts they wove would not bear immediate fruit.
With fury truly unleashed Rohgar and Tristrim would both have had enough arrows for one day. Driven forward by the desperate need for cover they would both ascend the palisade to reach the towers on each side seeking to limit their effectiveness upon the party.
Tristrim’s approach more practical as he sought to blind the archer within, descend the wall, and ascend up into the tower to meet his foe in single combat. Rohgar’s tactics started off similarly sound but would be met with great frustration. In this he resolves to leap up upon the tower and crash down within it.
Moments later in a feast of dwarfish cunning Gabark would calculate swiftly in his mind, letting loose a perfectly judged arrow high into the air to come down with great speed into an unsuspecting soldiers foot.
The battle this day would be continued again when we next join our heroes.

Day 3 - By Gabark's Beard!

…and the battle with the two feeling archers continues. Tristim shalacks them for 10, Rombolas moves into position but misses, and Rohgar comes in like a murder whirlwind, bludgeoning an archer and exciting Rombolas enough to allow him to hit him as well for extra damage. Gabark pulls out some twin strike nonesense, missing the first archer and getting failing to his the second with an automatic miss o’shame. The first archer tries to run from Tristim who goes all freak-out on him, striking him and keeping him from being able to move and hit. The second archer tries to flee, but Rohgar intimidates the literal pee out of him and he falls to the ground, crying. Rohgar knocks the archer about the dome with the flat of his blade, rendering him unconscious. At this moment Evennia come running from around a large patch of trees and throws her ax at the archer and misses in a fit of rage. Tristim, worried that he’ll escape, chases him down but missing the archer who is showing the evasiveness of a wooded mongoose. Rombolas catches up to him, but misses the archer with the grace of a rock. Rohgar picks up a waste covered bow from the fallen archer and takes a shot at his compadre, but misses. Gabark, the groups last hope attempts to dash through the bushes, but is thwarted by the thick branches. He instead dashes and dips, pulling up his trustee bow and planting two arrows into the archer for a total of 22 murder death kill points. Game over man.

Rohgar carries the befouled archer over his shoulder like a sack of poo. Tristim arrives at the beach to find people eying up Jesus Pig, so he goes over and chills with him. Shells rain down and cover everyone in mud. Trimtim rides Jesus Pig around. The group talks about about what options they have. The archer tries to run and Rohgar grabs him and tells him “No”, pushing him back to the ground. The archer says he was hired by someone in Glyrath to try and guard this place. Isilla (sp?) is who told him to guard this place. Rombolas and Gabark both smack him. A supply boat comes every two months and last came two weeks ago. He reveals there is a base and a labyrinth. Rohgar snaps the archers neck.

The party moves east in the boat several miles and finds us a nice cove. We setup camp and night arrives. Guard shift is Tristim, Gabark, Rombolas, Rohgar and Evennia. During Rombolas’s shift, he notices a group of people walking closer. He hears them talking about how they must find us, so we decide to setup an ambush, using the others with us as bait.


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